Rhuneworld is back in development!
After being put on hold for almost a year, I've restarted development on Rhuneworld!
I haven't shown much, as most of the work is behind-the-scenes planning for the gameplay and story, but today I posted a new screenshot of the current battle system on my twitter.
Clearly there's a lot of placeholder art here, but in general this is the vision I have for the battle system. I am planning on changing the positioning of the UI, but I'm not sure when I'll be implementing this.
Thank you for reading!
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