Rhuneworld is back in development!


After being put on hold for almost a year, I've restarted development on Rhuneworld!

I haven't shown much, as most of the work is behind-the-scenes planning for the gameplay and story, but today I posted a new screenshot of the current battle system on my twitter.


Clearly there's a lot of placeholder art here, but in general this is the vision I have for the battle system. I am planning on changing the positioning of the UI, but I'm not sure when I'll be implementing this.

Thank you for reading!

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